Improve scope zooming
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@@ -147,6 +147,7 @@ data World = World
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, _genPlacements :: IM.IntMap [(Placement,Int)]
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, _genRooms :: IM.IntMap Room
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, _deathDelay :: Maybe Int
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, _testFloat :: Float
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}
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newtype GenParams = GenParams
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@@ -104,6 +104,7 @@ defaultWorld = World
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, _genPlacements = IM.empty
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, _genRooms = IM.empty
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, _deathDelay = Nothing
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, _testFloat = 0
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}
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youLight :: TempLightSource
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youLight = TLS
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@@ -42,6 +42,7 @@ initialWorld = defaultWorld
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testStringInit :: World -> [String]
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testStringInit = const []
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--testStringInit = (:[]) . show . _testFloat
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--testStringInit = map (concatMap $ \(_,ct,_,_) -> show ct) . invertListInvMult . yourInv
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--testStringInit w = fmap (show . _crHammerPosition) . IM.elems $ _creatures w
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-- w = [show $ f $ _roomClipping w]
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@@ -28,6 +28,7 @@ data Scope = NoScope
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{_scopePos :: Point2 -- ^ a camera offset
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,_scopeZoomChange :: Int
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,_scopeZoom :: Float
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,_scopeDefaultZoom :: Float
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,_scopeIsCamera :: Bool -- ^ if the camera offset is also the center of vision
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}
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@@ -132,8 +132,9 @@ sniperRifle = elephantGun
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& itParams . gunBarrels .~ SingleBarrel 0
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
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& itUse . heldScroll .~ zoomLongGun
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& itScope .~ ZoomScope (V2 0 0) 0 1 False
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& itScope .~ ZoomScope (V2 0 0) 0 1 0.5 False
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& itTargeting .~ targetLaser
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
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machineGun :: Item
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machineGun = bangRod
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& itName .~ "MACHINEGUN"
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@@ -297,7 +297,7 @@ longGun = defaultGun
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& useAim . aimZoom .~ defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
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& heldScroll .~ zoomLongGun
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, _itAttachment = NoItAttachment
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, _itScope = ZoomScope (V2 0 0) 0 1 False
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, _itScope = ZoomScope (V2 0 0) 0 1 0.1 False
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-- , _itEffect = itemLaserScopeEffect
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}
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@@ -4,6 +4,7 @@ import LensHelp
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zoomLongGun :: Float -> Creature -> Item -> Item
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zoomLongGun x _
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| x > 0 = itScope . scopeZoomChange %~ (max 5 . (+5))
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| x < 0 = itScope . scopeZoomChange %~ (min (-5) . subtract 5)
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| x > 0 = itScope . scopeZoomChange %~ (max 10 . (+3))
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| x < 0 = itScope . scopeZoomChange %~ (min (-10) . subtract 3)
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| otherwise = id
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--zoomLongGun x _ = itScope . scopeZoomChange .~ round (signum x)
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+30
-72
@@ -12,9 +12,9 @@ import Dodge.Creature.Test
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import Geometry
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--import Geometry.ConvexPoly
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import Dodge.GameRoom
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import LensHelp
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--import qualified Data.List.NonEmpty as NEL
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import Control.Lens
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--import Control.Applicative
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import Data.Maybe
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import Control.Monad
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@@ -40,59 +40,40 @@ moveZoomCamera cfig w = w
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& defaultZoom .~ newDefaultZoom
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& itemZoom .~ newItemZoom
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where
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newvf = _crPos (you w) +.+ fromMaybe (V2 0 0) mscopeoffset
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cpos =_crPos (you w)
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newvf = cpos +.+ fromMaybe (V2 0 0) vfoffset
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vfoffset = do
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iscam <- yourItem w ^? _Just . itScope . scopeIsCamera
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guard iscam
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guard (SDL.ButtonRight `S.member` _mouseButtons w)
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yourItem w ^? _Just . itScope . scopePos
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mscopeoffset = do
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guard (SDL.ButtonRight `S.member` _mouseButtons w)
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yourItem w ^? _Just . itScope . scopePos
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newcen = newvf +.+ offset
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newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
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offset = rotateV (_cameraRot w) $ ((newzoom - newDefaultZoom)/(newDefaultZoom*newzoom)) *.* _mousePos w
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--newzoom = changeZoom (_cameraZoom w) idealZoom'
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newzoom = newDefaultZoom * newItemZoom
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newzoom = case yourItem w ^? _Just . itScope of
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Just zs@ZoomScope {} -> _scopeZoom zs
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_ -> newDefaultZoom * newItemZoom
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idealDefaultZoom = clipZoom wallZoom
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newDefaultZoom = changeZoom (_defaultZoom w) idealDefaultZoom
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idealItemZoom
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| crIsAiming (you w)
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= fromMaybe 1 $ fmap zoomFromItem' (yourItem w ^? _Just . itUse . useAim . aimZoom)
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| otherwise = 1
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newDefaultZoom = case yourItem w ^? _Just . itScope of
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Just zs@ZoomScope {} -> _scopeZoom zs
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_ -> changeZoom (_defaultZoom w) idealDefaultZoom
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idealItemZoom = fromMaybe 1 $ do
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guard $ crIsAiming (you w)
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zoomFromItem' <$> (yourItem w ^? _Just . itUse . useAim . aimZoom)
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newItemZoom = changeZoom (_itemZoom w) idealItemZoom
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changeZoom curZoom idealZoom
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| curZoom > idealZoom + 0.01 = ((zoomOutSpeed-1)*curZoom + idealZoom) / zoomOutSpeed
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| curZoom < idealZoom - 0.01 = ((zoomInSpeed -1)*curZoom + idealZoom) / zoomInSpeed
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| otherwise = idealZoom
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wallZoom = farWallDist newvf cfig w
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idealZoom'
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| SDL.ButtonRight `S.member` _mouseButtons w
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= theScopeZoom * maybe clipZoom zoomFromItem (yourItem w ^? _Just . itUse . useAim . aimZoom) newDefaultZoom
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| otherwise = newDefaultZoom
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-- = maybe clipZoom zoomFromItem (yourItem w ^? itZoom) wallZoom
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-- these speeds are inverted, larger means slower
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zoomInSpeed = 25
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zoomOutSpeed = 15
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theScopeZoom = fromMaybe 1 $ yourItem w ^? _Just . itScope . scopeZoom
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{- Updte the center of the screen camera center and where your avatar's view is from in world. -}
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moveCamera :: Configuration -> World -> World
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moveCamera cfig w = w
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& cameraCenter .~ idealPos
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& cameraViewFrom .~ camCenter
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where
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camPos = _cameraViewFrom w
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wallZoom = farWallDist camPos cfig w
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basezoom = clipZoom wallZoom
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aimRangeFactor
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| _cameraZoom w == 0 = 0
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| otherwise = fromMaybe 0 (yourItem w ^? _Just . itUse . useAim . aimRange) / _cameraZoom w
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aimingMult
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| SDL.ButtonRight `S.member` _mouseButtons w = 1
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| otherwise = 0
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ypos = _crPos $ you w
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idealPos = camCenter +.+ aimoffset
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aimoffset = rotateV (_cameraRot w) (0.5 * aimRangeFactor * aimingMult *.* _mousePos w)
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camCenter = ypos +.+ scopeOffset
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scopeOffset = fromMaybe (V2 0 0) $ yourItem w ^? _Just . itScope . scopePos
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sightFrom = case yourItem w ^? _Just . itScope . scopeIsCamera of
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Just True -> camCenter
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_ -> ypos
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updateScopeZoom :: World -> World
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updateScopeZoom w
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@@ -109,33 +90,36 @@ updateScopeZoom w
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| otherwise = w & creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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. itScope %~ updateScope
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where
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updateScope (ZoomScope _ _ _ bl) = ZoomScope (V2 0 0) 0 1 bl
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updateScope (ZoomScope _ _ _ defz bl) = ZoomScope (V2 0 0) 0 defz defz bl
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updateScope otherAtt = otherAtt
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zoomSpeed :: Float
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zoomSpeed = 39/40
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-- TODO unify zoom in and out, use scroll speed
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zoomInLongGun :: World -> World
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zoomInLongGun w
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| currentZoom < 8 = over (wpPointer . itScope . scopePos)
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(\p -> p +.+ (4-(4*zoomSpeed)) / currentZoom *.* mousep)
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$ over (wpPointer . itScope . scopeZoom) (/ zoomSpeed)
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$ decreaseScopeZoomChange
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w
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| currentZoom < 8 = w
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& wpPointer . itScope . scopePos .+.+~ (1-(1*zoomSpeed)) / newzoom *.* mousep
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& wpPointer . itScope . scopeZoom %~ (/ zoomSpeed)
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& decreaseScopeZoomChange
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| otherwise = decreaseScopeZoomChange w
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where
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decreaseScopeZoomChange = wpPointer . itScope . scopeZoomChange -~ 1
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wpPointer = creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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wp = _crInv (_creatures w IM.! 0) IM.! _crInvSel (_creatures w IM.! 0)
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Just currentZoom = wp ^? itScope . scopeZoom
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newzoom = fromJust (wp ^? itScope . scopeZoom) / zoomSpeed
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mousep = rotateV (_cameraRot w) $ _mousePos w
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zoomOutLongGun :: World -> World
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zoomOutLongGun w
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| currentZoom > 0.5 = over (wpPointer . itScope . scopeZoom) (* zoomSpeed)
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$ increaseScopeZoomChange w
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| currentZoom > 0.5 = w
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-- & wpPointer . itScope . scopePos .+.+~ ((1*zoomSpeed-1)) / currentZoom *.* mousep
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& wpPointer . itScope . scopeZoom *~ zoomSpeed
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& increaseScopeZoomChange
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| otherwise = increaseScopeZoomChange w
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where
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--mousep = rotateV (_cameraRot w) $ _mousePos w
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increaseScopeZoomChange = wpPointer . itScope . scopeZoomChange +~ 1
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wpPointer = creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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wp = _crInv (_creatures w IM.! 0) IM.! _crInvSel (_creatures w IM.! 0)
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@@ -163,7 +147,6 @@ rotateToOverlappingWall w = maybe w dowallrotate
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cr = you w
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p = _crPos cr
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rotateCameraBy :: Float -> World -> World
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rotateCameraBy x w = w
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& cameraRot +~ x
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@@ -191,35 +174,10 @@ zoomFromItem'
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zoomFromItem' ItZoom {_itZoomMax = zMax, _itZoomMin = zMin, _itZoomFac = zFac}
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= min zMax $ max zMin zFac
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zoomFromItem
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:: ItZoom
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-> Float -- ^ Furthest viewable distance
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-> Float
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zoomFromItem ItZoom {_itZoomMax = zMax, _itZoomMin = zMin, _itZoomFac = zFac}
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= min zMax . max zMin . (zFac *)
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clipZoom
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:: Float -- ^ Furthest viewable distance
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-> Float
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clipZoom = min 20 . max 0.2
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{- Automatically sets the zoom of the camera according to the surrounding walls. -}
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autoZoomCamera :: Configuration -> World -> World
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autoZoomCamera cfig w = w & cameraZoom %~ changeZoom
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where
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camPos = _cameraViewFrom w
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wallZoom = farWallDist camPos cfig w
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idealZoom
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| SDL.ButtonRight `S.member` _mouseButtons w
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= theScopeZoom * maybe clipZoom zoomFromItem (yourItem w ^? _Just . itUse . useAim . aimZoom) wallZoom
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| otherwise = clipZoom wallZoom
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-- = maybe clipZoom zoomFromItem (yourItem w ^? itZoom) wallZoom
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changeZoom curZoom
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| curZoom > idealZoom + 0.01 = ((zoomOutSpeed-1)*curZoom + idealZoom) / zoomOutSpeed
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| curZoom < idealZoom - 0.01 = ((zoomInSpeed -1)*curZoom + idealZoom) / zoomInSpeed
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| otherwise = idealZoom
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-- these speeds are inverted, larger means slower
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zoomInSpeed = 25
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zoomOutSpeed = 15
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theScopeZoom = fromMaybe 1 $ yourItem w ^? _Just . itScope . scopeZoom
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setViewDistance :: Configuration -> World -> World
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setViewDistance cfig w = w & viewDistance
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+1
-1
@@ -129,7 +129,7 @@ overColObj f (ShapeObj st vs) = ShapeObj st (map (overColVertex f) vs)
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overColObjM :: Monad m => (Point4 -> m Point4) -> ShapeObj -> m ShapeObj
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{-# INLINE overColObjM #-}
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overColObjM f (ShapeObj st vs) = ShapeObj st <$> (mapM (svCol f) vs)
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overColObjM f (ShapeObj st vs) = ShapeObj st <$> mapM (svCol f) vs
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overColVertex :: (Point4 -> Point4) -> ShapeV -> ShapeV
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{-# INLINE overColVertex #-}
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