Determine bug in bezier curve rendering
This commit is contained in:
+22
-9
@@ -1,6 +1,6 @@
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#version 430 core
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layout (triangles) in;
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layout (triangle_strip, max_vertices = 4) out;
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layout (triangle_strip, max_vertices = 5) out;
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in vec4 vColor[];
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in float vRad[];
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out vec4 gColor;
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@@ -8,8 +8,11 @@ out float gRadStart;
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out float gRadEnd;
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out vec3 gBoundingBox;
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vec3 normV (vec3 v)
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{ return vec3(v.y,-v.x,v.z) ;
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vec2 normV2 (vec2 v)
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{ return vec2(-v.y,v.x) ;
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}
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float lhs (vec2 da, vec2 db)
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{ return sign(dot(da, normV2(db))) ;
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}
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void main()
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@@ -21,21 +24,31 @@ void main()
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gRadStart = vRad[0];
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gRadEnd = vRad[2];
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vec2 ab = (pa.xy - pb.xy);
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vec2 cb = (pc.xy - pb.xy);
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float dir = lhs( cb,ab);
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gBoundingBox = vec3 (0.9,0.1,0);
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gColor = vColor[0];
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gl_Position = vec4 (pa.xy + dir * 2 * gRadStart * normV2(ab) , pa.z , 1);
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EmitVertex();
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gBoundingBox = vec3 (0.1,0.9,0);
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gColor = vColor[2];
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// gl_Position = vec4 (pc.xy + dir * gRadEnd * (normV2 (pb.xy-pc.xy)), pa.z , 1);
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gl_Position = vec4 (pc.xy - dir * 2 * gRadEnd * normV2(cb) , pc.z , 1);
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EmitVertex();
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gBoundingBox = vec3 (1,0,1);
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gColor = vColor[0];
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gl_Position = vec4 (pa + normV (pa-pb) , 1);
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EmitVertex();
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gl_Position = vec4 (pa, 1);
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EmitVertex();
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gBoundingBox = vec3 (0,0,0);
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gColor = vColor[1];
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gl_Position = vec4 (pb, 1);
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EmitVertex();
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gBoundingBox = vec3 (0,1,1);
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gColor = vColor[2];
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gl_Position = vec4 (pc, 1);
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EmitVertex();
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gBoundingBox = vec3 (0,0,0);
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gColor = vColor[1];
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gl_Position = vec4 (pb, 1);
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EmitVertex();
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EndPrimitive();
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}
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