Determine bug in bezier curve rendering

This commit is contained in:
jgk
2021-03-13 12:58:20 +01:00
parent 9aa6fec418
commit 8f3b5d0bfe
5 changed files with 37 additions and 22 deletions
+22 -9
View File
@@ -1,6 +1,6 @@
#version 430 core
layout (triangles) in;
layout (triangle_strip, max_vertices = 4) out;
layout (triangle_strip, max_vertices = 5) out;
in vec4 vColor[];
in float vRad[];
out vec4 gColor;
@@ -8,8 +8,11 @@ out float gRadStart;
out float gRadEnd;
out vec3 gBoundingBox;
vec3 normV (vec3 v)
{ return vec3(v.y,-v.x,v.z) ;
vec2 normV2 (vec2 v)
{ return vec2(-v.y,v.x) ;
}
float lhs (vec2 da, vec2 db)
{ return sign(dot(da, normV2(db))) ;
}
void main()
@@ -21,21 +24,31 @@ void main()
gRadStart = vRad[0];
gRadEnd = vRad[2];
vec2 ab = (pa.xy - pb.xy);
vec2 cb = (pc.xy - pb.xy);
float dir = lhs( cb,ab);
gBoundingBox = vec3 (0.9,0.1,0);
gColor = vColor[0];
gl_Position = vec4 (pa.xy + dir * 2 * gRadStart * normV2(ab) , pa.z , 1);
EmitVertex();
gBoundingBox = vec3 (0.1,0.9,0);
gColor = vColor[2];
// gl_Position = vec4 (pc.xy + dir * gRadEnd * (normV2 (pb.xy-pc.xy)), pa.z , 1);
gl_Position = vec4 (pc.xy - dir * 2 * gRadEnd * normV2(cb) , pc.z , 1);
EmitVertex();
gBoundingBox = vec3 (1,0,1);
gColor = vColor[0];
gl_Position = vec4 (pa + normV (pa-pb) , 1);
EmitVertex();
gl_Position = vec4 (pa, 1);
EmitVertex();
gBoundingBox = vec3 (0,0,0);
gColor = vColor[1];
gl_Position = vec4 (pb, 1);
EmitVertex();
gBoundingBox = vec3 (0,1,1);
gColor = vColor[2];
gl_Position = vec4 (pc, 1);
EmitVertex();
gBoundingBox = vec3 (0,0,0);
gColor = vColor[1];
gl_Position = vec4 (pb, 1);
EmitVertex();
EndPrimitive();
}