Determine bug in bezier curve rendering
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@@ -364,7 +364,6 @@ startCr = basicCreature
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,hvAutoGun
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,teslaGun
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,latchkey 0
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,frontArmour
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,miniGun
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,medkit 50
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,bezierGun
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@@ -122,7 +122,7 @@ worldPictures w
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testPic :: World -> [Picture]
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testPic w = --[blank]
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[setLayer 1 $ onLayerL [99] $ bezierQuad white red 20 50 (-200,0) (0,0) (200,50) ]
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[setLayer 1 $ onLayerL [99] $ bezierQuad white red 20 20 (00,00) (200,200) (200,000) ]
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-- $ uncurry translate (mouseWorldPos w)
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+1
-1
@@ -548,7 +548,7 @@ deadEndRoom = Room
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]
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, _rmLinks = lnks
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, _rmPath = []
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, _rmPS = [PS (0,-10) 0 basicLS]
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, _rmPS = [PS (0,-20) 0 basicLS]
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, _rmBound = rectNSWE 20 (-20) (-30) 30
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}
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where lnks = [((0,30) ,0)
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