Allow firing of different muzzles on different frames after use

This commit is contained in:
2024-12-21 11:37:52 +00:00
parent e9006addd0
commit 8f65fa6bc5
16 changed files with 444 additions and 465 deletions
+1 -2
View File
@@ -1,14 +1,12 @@
module Dodge.Default.Item.Use (
module Dodge.Default.Item.Use,
module Dodge.Default.Item.Use.AimParams,
module Dodge.Default.Item.Use.Consumption,
module Dodge.Default.Item.Use.Equipment,
) where
import Dodge.SoundLogic.ExternallyGeneratedSounds
import Dodge.Data.Item.Use
import Dodge.Default.Item.Use.AimParams
import Dodge.Default.Item.Use.Consumption
import Dodge.Default.Item.Use.Equipment
--defaultLeftUse :: ItemUse
@@ -42,4 +40,5 @@ defaultHeldUse = UseHeld
, _weaponRepeat = []
}
, _heldTriggerType = HammerTrigger
, _heldFrame = 0
}