Improve scroll selection/inventory modification
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@@ -115,7 +115,7 @@ mouseCursorType u = case u ^. uvWorld . input . mouseContext of
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OverCombEscape -> rotate (pi / 4) $ drawPlus 5
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OverTerminal _ ts -> drawCursorByTerminalStatus ts
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OutsideTerminal -> rotate (pi / 4) $ drawPlus 5
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MouseGameRotate -> rotate a (drawVerticalDoubleArrow 5)
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MouseGameRotate {} -> rotate a (drawVerticalDoubleArrow 5)
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OverDebug {} -> drawPlus 5 <> rotate (pi/4) (drawPlus 5)
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--OverDebug db i -> scale 0.1 0.1 $ text (show db ++ show i)
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where
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