Remove more LDTs
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+11
-12
@@ -8,7 +8,6 @@ module Dodge.HeldUse (
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heldEffectMuzzles,
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) where
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import Dodge.DoubleTree
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import Color
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import Control.Applicative
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import Control.Monad
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@@ -43,18 +42,18 @@ import RandomHelp
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import qualified SDL
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import Sound.Data
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gadgetEffect :: PressType -> LocationLDT ItemLink OItem -> Creature -> World -> World
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gadgetEffect :: PressType -> LocationDT OItem -> Creature -> World -> World
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gadgetEffect pt loc
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| UseHeld{} <- loc ^. locLDT . ldtValue . _1 . itUse =
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| UseHeld{} <- loc ^. locDT . dtValue . _1 . itUse =
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heldEffect
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pt
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(locLDTToLocDT loc)
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| DROPPER x <- loc ^. locLDT . ldtValue . _1 . itType
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, Just i <- loc ^? locLDT . ldtValue . _1 . itUse . uInt
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loc
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| DROPPER x <- loc ^. locDT . dtValue . _1 . itType
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, Just i <- loc ^? locDT . dtValue . _1 . itUse . uInt
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, pt == InitialPress =
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dropInventoryPath i x loc
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| CLICKER x <- loc ^. locLDT . ldtValue . _1 . itType
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, Just i <- loc ^? locLDT . ldtValue . _1 . itUse . uInt =
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| CLICKER x <- loc ^. locDT . dtValue . _1 . itType
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, Just i <- loc ^? locDT . dtValue . _1 . itUse . uInt =
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useInventoryPath pt i x loc
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| otherwise = const id
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@@ -1412,12 +1411,12 @@ useRewindGun i =
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dropInventoryPath ::
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Int ->
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InventoryPathing ->
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LocationLDT ItemLink OItem ->
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LocationDT OItem ->
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Creature ->
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World ->
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World
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dropInventoryPath i ip loc cr = fromMaybe id $ do
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invid <- loc ^? locLDT . ldtValue . _1 . itLocation . ilInvID
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invid <- loc ^? locDT . dtValue . _1 . itLocation . ilInvID
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j <- getInventoryPath i ip invid cr
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return $ dropItem cr j
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@@ -1444,7 +1443,7 @@ useInventoryPath ::
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PressType ->
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Int ->
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InventoryPathing ->
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LocationLDT ItemLink OItem ->
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LocationDT OItem ->
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Creature ->
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World ->
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World
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@@ -1459,7 +1458,7 @@ useInventoryPath pt i ip loc cr w = case ip of
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w
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& cWorld . lWorld . delayedEvents .:~ (1, UseInvItem (i + j) pt)
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RELITEM -> fromMaybe w $ do
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j <- loc ^? locLDT . ldtValue . _1 . itLocation . ilInvID
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j <- loc ^? locDT . dtValue . _1 . itLocation . ilInvID
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guard $ (i + j) `IM.member` (cr ^. crInv)
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return $
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w
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