First (buggy) implementation of rewind gun
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@@ -163,7 +163,7 @@ startCr = defaultCreature
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{- | Items you start with. -}
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startInvList :: [Item]
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startInvList =
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[
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[ rewindGun
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]
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList $ zip [0..defaultInvSize -1] $ startInvList ++ repeat NoItem
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