First (buggy) implementation of rewind gun
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@@ -84,6 +84,7 @@ defaultWorld = World
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, _preloadData = DummyPdata -- hack TODO remove this
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, _frameClock = 0
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, _worldBounds = defaultBounds
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, _rewindWorlds = []
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}
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youLight :: TempLightSource
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youLight =
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