Fix wall zoning
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+2
-1
@@ -169,9 +169,9 @@ data World = World
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, _genRooms :: IM.IntMap Room
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, _deathDelay :: Maybe Int
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, _testFloat :: Float
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, _wSelect :: (Point2,Point2)
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}
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newtype GenParams = GenParams
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{ _sensorCoding :: M.Map DamageType (PaletteColor,DecorationShape)
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}
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@@ -1405,6 +1405,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutDoor Color (World -> Bool) [(Point2,Point2)]
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| RandPS (State StdGen PSType)
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| PutShape Shape
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| PutForeground ForegroundShape
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| PutWorldUpdate (PlacementSpot -> World -> World)
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| PutNothing
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| PutUsingGenParams (World -> (World,PSType))
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