Implement tracking rockets
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@@ -567,7 +567,7 @@ data ItemParams
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, _shellThrustDelay :: Int
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}
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| Refracting {_phaseV :: Float}
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| BulletShooter
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| BulletShooter -- this should possibly be moved into ammo type
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{ _muzVel :: Float
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, _rifling :: Float
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, _bore :: Float
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