Fix worldEvent reset space leak
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@@ -33,14 +33,14 @@ armourChaseCrit = defaultCreature
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targetYouWhenCognizantR >=>
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flockACCR >=>
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overrideMeleeCloseTargetR >=>
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return . (crMeleeCooldown . _Just %~ max 0 . subtract 1)
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return . (crMeleeCooldown %~ max 0 . subtract 1)
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, _crHP = 300
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, _crPict = basicCrPict green
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, _crInv = IM.fromList
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[(0,frontArmour)
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,(1,medkit 200)
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]
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, _crMeleeCooldown = Just 0
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, _crMeleeCooldown = 0
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, _crGroup = ShieldGroup
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}
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