Fix worldEvent reset space leak
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@@ -19,7 +19,7 @@ overrideMeleeCloseTargetR cr = return $ maybe cr (tryMeleeAttack cr) (_crTarget
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tryMeleeAttack :: Creature -> Creature -> Creature
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tryMeleeAttack cr tcr
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| _crMeleeCooldown cr == Just 0
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| _crMeleeCooldown cr == 0
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&& dist (_crPos tcr) cpos < _crRad cr + _crRad tcr + 5
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&& abs (_crDir cr - argV (_crPos tcr -.- cpos)) < pi/4
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-- = cr & crActionPlan . crStrategy .~ StrategyActions MeleeStrike meleeActions
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