Cleanup
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@@ -20,7 +20,7 @@ data Projectile
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= Shell
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{ _prjPos :: Point2
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, _prjVel :: Point2
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, _prjAcc :: Point2
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-- , _prjAcc :: Point2
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, _prjDir :: Float
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, _prjSpin :: Float
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, _prjDraw :: ProjectileDraw
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