Implement color for quadratic bezier curves

This commit is contained in:
2021-03-12 19:10:14 +01:00
parent 4ed72e263b
commit 918f7d23b8
8 changed files with 38 additions and 14 deletions
+3
View File
@@ -1,7 +1,9 @@
#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in float rad;
out vec4 vColor;
out float vRad;
uniform vec2 winSize;
uniform float zoom;
@@ -13,4 +15,5 @@ void main()
{
gl_Position = worldMat * vec4(position.xyz,1);
vColor = color;
vRad = rad;
}