Implement color for quadratic bezier curves
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+14
-2
@@ -69,8 +69,20 @@ polygonCol :: [(Point2,RGBA)] -> Picture
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{-# INLINE polygonCol #-}
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polygonCol = PolygonCol 0
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bezierQuad :: Point2 -> Point2 -> Point2 -> Picture
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bezierQuad a b c = BezierQuad 0 [a,b,c]
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-- note that much of work computing the width of the bezier curve is done here
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-- not sure that moving the control point does much...
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bezierQuad :: Color -> Color -> Float -> Float -> Point2 -> Point2 -> Point2 -> Picture
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bezierQuad cola colc ra rc a b c = BezierQuad 0 [(aX,cola ,raX)
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,(bx,mixColors 0.5 0.5 cola colc,1)
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,(cX,colc ,rcX)]
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where v = a -.- c
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nv = normalizeV v
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aX = a +.+ ra * 0.5 *.* nv
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cX = c -.- rc * 0.5 *.* nv
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raX = ra / magV (aX -.- cX)
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rcX = rc / magV (aX -.- cX)
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bx = b +.+ (0.5 * ra *.* normalizeV (b -.- a))
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+.+ (0.5 * rc *.* normalizeV (b -.- c))
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color :: RGBA -> Picture -> Picture
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{-# INLINE color #-}
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