Remove unused shader code
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@@ -1,5 +1,9 @@
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{-# OPTIONS -fno-warn-missing-signatures #-}
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module Dodge.Menu.OptionType where
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module Dodge.Menu.OptionType (
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boolOption,
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enumOption,
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makeSubmenuOption,
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) where
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import Control.Lens
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import Dodge.Data.Universe
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+2
-2
@@ -121,7 +121,7 @@ doDrawing' win pdata u = do
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glEnable GL_CULL_FACE
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unless (debugOn Remove_LOS cfig) $ do
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glUseProgram (pdata ^. ceilingStencilShader)
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glBindVertexArray $ pdata ^. dummyVAO . vaoName
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glBindVertexArray $ pdata ^. dummyVAO
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glEnable GL_DEPTH_CLAMP
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glDrawArrays GL_TRIANGLES 0 (fromIntegral (trueNWalls * 6))
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glDisable GL_DEPTH_CLAMP
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@@ -311,7 +311,7 @@ doDrawing' win pdata u = do
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glEnable GL_BLEND
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glBlendFunc GL_SRC_ALPHA GL_ONE
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glUseProgram $ pdata ^. windowPullShader
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glBindVertexArray $ pdata ^. dummyVAO . vaoName
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glBindVertexArray $ pdata ^. dummyVAO
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glDrawArrays GL_TRIANGLES 0 (fromIntegral nWins * 6)
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glDisable GL_DEPTH_CLAMP
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glDisable GL_CULL_FACE
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