Remove unused shader code
This commit is contained in:
+2
-2
@@ -121,7 +121,7 @@ doDrawing' win pdata u = do
|
||||
glEnable GL_CULL_FACE
|
||||
unless (debugOn Remove_LOS cfig) $ do
|
||||
glUseProgram (pdata ^. ceilingStencilShader)
|
||||
glBindVertexArray $ pdata ^. dummyVAO . vaoName
|
||||
glBindVertexArray $ pdata ^. dummyVAO
|
||||
glEnable GL_DEPTH_CLAMP
|
||||
glDrawArrays GL_TRIANGLES 0 (fromIntegral (trueNWalls * 6))
|
||||
glDisable GL_DEPTH_CLAMP
|
||||
@@ -311,7 +311,7 @@ doDrawing' win pdata u = do
|
||||
glEnable GL_BLEND
|
||||
glBlendFunc GL_SRC_ALPHA GL_ONE
|
||||
glUseProgram $ pdata ^. windowPullShader
|
||||
glBindVertexArray $ pdata ^. dummyVAO . vaoName
|
||||
glBindVertexArray $ pdata ^. dummyVAO
|
||||
glDrawArrays GL_TRIANGLES 0 (fromIntegral nWins * 6)
|
||||
glDisable GL_DEPTH_CLAMP
|
||||
glDisable GL_CULL_FACE
|
||||
|
||||
Reference in New Issue
Block a user