Remove unused shader code

This commit is contained in:
2025-11-14 11:27:16 +00:00
parent 836fefb9a5
commit 91917dbddd
9 changed files with 20 additions and 120 deletions
+1 -1
View File
@@ -174,7 +174,7 @@ renderShadows cam cfig shadrendertype nWalls nSils nCaps positiontexture normalt
glDisable GL_CULL_FACE
-- the first bit has been used to stencil out "ceilings" under which we never draw
glStencilFunc GL_NOTEQUAL 128 255
glBindVertexArray $ pdata ^. dummyVAO . vaoName
glBindVertexArray $ pdata ^. dummyVAO
--draw wall shadows
glUseProgram shadwall
glDrawArrays GL_TRIANGLES 0 (nWalls * 18)