Commit before attempting to add concurrency to loop
This commit is contained in:
@@ -14,7 +14,6 @@ import Dodge.Base
|
||||
import Dodge.Beam
|
||||
import Dodge.Creature.HandPos
|
||||
import Dodge.Data.World
|
||||
import Dodge.Item.Location
|
||||
import Dodge.Item.Weapon.LaserPath
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
@@ -157,11 +156,11 @@ circleLaser it cr w
|
||||
|
||||
shootDualLaser :: Item -> Creature -> World -> World
|
||||
shootDualLaser it cr w =
|
||||
w'
|
||||
w
|
||||
& cWorld . newBeams . positronBeams .:~ dualRayAt (_lasBeam $ _itParams it) itid w (_lasColor $ _itParams it) dam phasev posl dirl
|
||||
& cWorld . newBeams . electronBeams .:~ basicBeamAt itid w (_lasColor2 $ _itParams it) dam phasev posr dirr
|
||||
where
|
||||
(w', itid) = getHeldItemLoc cr w
|
||||
itid = _itID it
|
||||
dir = _crDir cr
|
||||
pos = _crPos cr +.+ aimlength *.* unitVectorAtAngle dir
|
||||
aimlength = aimingMuzzlePos cr it
|
||||
|
||||
Reference in New Issue
Block a user