Commit before attempting to add concurrency to loop

This commit is contained in:
2022-08-16 08:00:47 +01:00
parent 9e3097d681
commit 919a179283
12 changed files with 129 additions and 138 deletions
+2 -3
View File
@@ -14,7 +14,6 @@ import Dodge.Base
import Dodge.Beam
import Dodge.Creature.HandPos
import Dodge.Data.World
import Dodge.Item.Location
import Dodge.Item.Weapon.LaserPath
import Geometry
import qualified IntMapHelp as IM
@@ -157,11 +156,11 @@ circleLaser it cr w
shootDualLaser :: Item -> Creature -> World -> World
shootDualLaser it cr w =
w'
w
& cWorld . newBeams . positronBeams .:~ dualRayAt (_lasBeam $ _itParams it) itid w (_lasColor $ _itParams it) dam phasev posl dirl
& cWorld . newBeams . electronBeams .:~ basicBeamAt itid w (_lasColor2 $ _itParams it) dam phasev posr dirr
where
(w', itid) = getHeldItemLoc cr w
itid = _itID it
dir = _crDir cr
pos = _crPos cr +.+ aimlength *.* unitVectorAtAngle dir
aimlength = aimingMuzzlePos cr it