Work on windows
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@@ -19,4 +19,5 @@ void main()
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vec4 bn = vec4(texture(normalSampler,vTexPos) - 0.5);
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vec3 nmap1 = vec3(rotateV2(rot,bn.xy), bn.z);
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normal = vec4(-nmap1 ,0);
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//normal = vec4(0,0,-1 ,0);
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}
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