Reorganise geometry modules slightly
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@@ -7,7 +7,7 @@ import Dodge.Wall.Delete
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import Dodge.Wall.Dust
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import Dodge.RandomHelp
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import Geometry
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import Geometry.ConvexPoly
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--import Geometry.ConvexPoly
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import Data.Function
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import qualified Data.IntSet as IS
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@@ -3,7 +3,7 @@ module Dodge.Creature.Boid
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import Dodge.Data
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import Dodge.Base
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import Geometry
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import Geometry.ConvexPoly
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--import Geometry.ConvexPoly
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import Control.Monad.Reader
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import Control.Lens
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@@ -78,25 +78,23 @@ mvRadar
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-> Point2 -- ^ Center of expanding circle
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-> World -> Particle -> (World, Maybe Particle)
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mvRadar 0 _ w _ = (w, Nothing)
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mvRadar x p w pt =
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( putBlips w
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, Just $ pt {_ptDraw = const pic ,_ptUpdate = mvRadar (x-1) p }
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)
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where
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pic = onLayerL [levLayer ShadowLayer, 1] $ pictures sweepPics
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putBlips = over worldEvents ( over particles (blips ++) . )
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blips = map (\bp -> blipAt bp (withAlpha (0.5*globalAlpha) red) 50) circPoints
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circPoints = mapMaybe (\wl -> uncurry collidePointCircCorrect (_wlLine wl) r p)
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$ map (over wlLine swp) (IM.elems $ wallsAlongCirc p r w)
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++ IM.elems (wallsAlongCirc p r w)
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swp (a,b) = (b,a)
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r = fromIntegral (800 - x*16)
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sweepPics = [--colHelper 0.1 $ uncurry translate p $ thickCircle r 15
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--,colHelper 0.06 $ uncurry translate p $ thickCircle (r-5) 5
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--,colHelper 0.03 $ uncurry translate p $ thickCircle (r-10) 5
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]
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globalAlpha | x > 10 = 1
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| otherwise = fromIntegral x / 10
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--colHelper y = color (withAlpha (y * globalAlpha) red)
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mvRadar x p w pt = undefined
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-- ( putBlips w
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-- , Just $ pt {_ptDraw = const pic ,_ptUpdate = mvRadar (x-1) p }
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-- )
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-- where
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-- pic = onLayerL [levLayer ShadowLayer, 1] $ pictures sweepPics
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-- putBlips = over worldEvents ( over particles (blips ++) . )
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-- blips = map (\bp -> blipAt bp (withAlpha (0.5*globalAlpha) red) 50) circPoints
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-- circPoints = mapMaybe (\wl -> uncurry collidePointCircCorrect (_wlLine wl) r p)
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-- $ map (over wlLine swp) (IM.elems $ wallsAlongCirc p r w)
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-- ++ IM.elems (wallsAlongCirc p r w)
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-- swp (a,b) = (b,a)
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-- r = fromIntegral (800 - x*16)
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-- sweepPics = [--colHelper 0.1 $ uncurry translate p $ thickCircle r 15
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-- --,colHelper 0.06 $ uncurry translate p $ thickCircle (r-5) 5
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-- --,colHelper 0.03 $ uncurry translate p $ thickCircle (r-10) 5
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-- ]
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-- globalAlpha | x > 10 = 1
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-- | otherwise = fromIntegral x / 10
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-- --colHelper y = color (withAlpha (y * globalAlpha) red)
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+1
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@@ -18,7 +18,7 @@ import Dodge.Default.Wall
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import Dodge.Room.Link
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import Dodge.Randify
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import Geometry
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import Geometry.ConvexPoly
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--import Geometry.ConvexPoly
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import qualified IntMapHelp as IM
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import Tile
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import Dodge.RandomHelp
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@@ -11,7 +11,7 @@ module Dodge.LevelGen.StaticWalls
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)
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where
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import Geometry
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import Geometry.ConvexPoly
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--import Geometry.ConvexPoly
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import FoldableHelp
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import Data.List.Extra
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@@ -31,8 +31,8 @@ thingsHit sp ep w
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where
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hitCrs = IM.elems
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$ IM.filter (\cr -> circOnSeg sp ep (_crPos cr) (_crRad cr))
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-- $ _creatures w
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$ creaturesAlongLine sp ep w
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$ _creatures w
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-- $ creaturesAlongLine sp ep w
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crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
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crs = zip crPs (map Left hitCrs)
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hitWls = wallsOnLine sp ep (IM.unions [f b $ f a $ _znObjects $ _wallsZone w | a<-[x-1,x,x+1]
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@@ -127,6 +127,7 @@ thingsHitLongLine sp ep w
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$ _creatures w
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-- $ creaturesAlongLine sp ep w
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crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
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--crPs = map _crPos hitCrs
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wls = zip (map (fromJust . hitPoint) hitWls) (map Right hitWls)
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--hitWls = wallsOnLine sp ep $ wallsAlongLine sp ep w
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hitWls = wallsOnLine sp ep $ _walls w
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