Reorganise geometry modules slightly

This commit is contained in:
2021-12-15 10:59:06 +00:00
parent e3402bacf1
commit 9333d9497e
10 changed files with 198 additions and 160 deletions
+3 -4
View File
@@ -5,7 +5,7 @@ module Geometry.ConvexPoly
, cpPoints
, cpCen
, cpRad
, centroid
-- , centroid
, pointsToPoly
, convexPolysOverlap
, pointInPolyPoints
@@ -14,9 +14,10 @@ import Geometry.Data
import Geometry.Vector
import Geometry.LHS
import Geometry.Intersect
import Geometry.Polygon
import Control.Lens
import qualified Control.Foldl as L
--import qualified Control.Foldl as L
data ConvexPoly = ConvexPoly
{ _cpPoints :: [Point2]
, _cpCen :: Point2
@@ -68,7 +69,5 @@ pairPolyPointsIntersect a' b' (c':d':xs') = go c' a' b' (c':d':xs')
go _ _ _ _ = False
pairPolyPointsIntersect _ _ _ = False
centroid :: Foldable t => t Point2 -> Point2
centroid = L.fold $ (/) <$> L.Fold (+.+) (V2 0 0) id <*> L.genericLength
makeLenses ''ConvexPoly
+52 -3
View File
@@ -1,13 +1,14 @@
{-# LANGUAGE BangPatterns #-}
--{-# LANGUAGE TupleSections #-}
{-
Testing for and finding intersection points.
-}
{- Testing for and finding intersection points. -}
module Geometry.Intersect where
import Geometry.Data
import Geometry.Vector
import Geometry.LHS
import Control.Applicative
import Data.List
import Data.Maybe (isNothing)
-- | If two lines intersect, return 'Just' that point.
intersectLineLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
@@ -212,3 +213,51 @@ intersectSegPolyFirst :: Point2 -> Point2 -> [Point2] -> Maybe Point2
intersectSegPolyFirst a b xs = foldr (<|>) Nothing $ zipWith lineColl xs (tail xs ++ [head xs])
where
lineColl = intersectSegSeg a b
-- | Given a line and a point return the point on the line closest to the
-- point.
closestPointOnLine
:: Point2 -- ^ First line point.
-> Point2 -- ^ Second line point.
-> Point2 -- ^ Point not on line.
-> Point2
{-# INLINE closestPointOnLine #-}
closestPointOnLine !a !b !p = a +.+ u *.* (b -.- a)
where u = closestPointOnLineParam a b p
-- | Given a line and a point return a value corresponding to how far along the
-- line the point is.
closestPointOnLineParam
:: Point2 -- ^ First line point.
-> Point2 -- ^ Second line point.
-> Point2 -- ^ Point not on line.
-> Float
{-# INLINE closestPointOnLineParam #-}
closestPointOnLineParam !a !b !p
= (p -.- a) `dotV` (b -.- a) / (b -.- a) `dotV` (b -.- a)
-- | Given a segment and external point, find the closest point on the segment.
-- clamps to the end of the segment
closestPointOnSeg :: Point2 -> Point2 -> Point2 -> Point2
closestPointOnSeg segP1 segP2 p
| closestPointOnLineParam segP1 segP2 p <= 0 = segP1
| closestPointOnLineParam segP1 segP2 p >= 1 = segP2
| otherwise = closestPointOnLine segP1 segP2 p
-- | Given a segment and external point, find the closest point on the segment.
-- does not return closest points beyond the segment
orthogonalPointOnSeg :: Point2 -> Point2 -> Point2 -> Maybe Point2
orthogonalPointOnSeg a b p
| param < 0 || param > 1 = Nothing
| otherwise = Just $ a +.+ param *.* (normalizeV $ b -.- a)
where
param = closestPointOnLineParam a b p
intersectCircSeg :: Point2 -> Float -> Point2 -> Point2 -> [Point2]
intersectCircSeg c r a b
| y < 0 = []
| otherwise = nub $ filter ( (< dist a b) . dist a ) [ d -.- v, d +.+ c ]
where
d = closestPointOnLine a b c
x = dist d c
y = r ** 2 - x ** 2
z = sqrt y
v = z *.* normalizeV (b -.- a)
+102
View File
@@ -0,0 +1,102 @@
{-# LANGUAGE BangPatterns #-}
module Geometry.Polygon where
import Geometry.Data
import Geometry.LHS
import Geometry.Vector
import Data.Maybe
import Data.List
import qualified Control.Foldl as L
-- | Draw a rectangle based on maximal N E S W values.
rectNESW :: Float -> Float -> Float -> Float -> [Point2]
rectNESW !a !b !c !d = [V2 b a,V2 b c,V2 d c,V2 d a]
-- | Draw a rectangle based on maximal N S E W values.
rectNSEW :: Float -> Float -> Float -> Float -> [Point2]
rectNSEW !n !s !e !w = rectNESW n e s w
-- | Draw a rectangle based on maximal N S W E values.
rectNSWE :: Float -> Float -> Float -> Float -> [Point2]
rectNSWE !n !s !w !e = [V2 w n, V2 w s, V2 e s, V2 e n]
-- | Draw a rectangle around the origin with given height and width
rectWH :: Float -> Float -> [Point2]
rectWH w h = rectNSWE h (-h) (-w) w
rectXH :: Float -> Float -> [Point2]
rectXH x h = rectNSWE h (-h) 0 x
rectXY :: Float -> Float -> [Point2]
rectXY x y = rectNSWE y 0 0 x
square :: Float -> [Point2]
square n = rectWH n n
mirrorXAxis :: [Point2] -> [Point2]
mirrorXAxis ps = orderPolygon $ ps ++ mapMaybe f ps
where
f (V2 _ 0) = Nothing
f (V2 x y) = Just $ V2 x (-y)
-- | Test whether a point is in a polygon or on the polygon border.
-- Supposes the points in the
-- polygon are listed in anticlockwise order.
pointInOrOnPolygon :: Point2 -> [Point2] -> Bool
pointInOrOnPolygon !p (x:xs) = all (\l -> not (uncurry isRHS l p)) $ zip (x:xs) (xs ++ [x])
pointInOrOnPolygon _ _ = undefined
-- | Test whether a point is strictly inside a polygon.
-- Supposes the points in the polygon are listed in anticlockwise order.
pointInPolygon :: Point2 -> [Point2] -> Bool
pointInPolygon !p (x:xs) = all (\l -> uncurry isLHS l p) $ zip (x:xs) (xs ++ [x])
pointInPolygon _ [] = False
orderPolygonAround
:: Point2 -- ^ point to order around
-> [Point2]
-> [Point2]
orderPolygonAround _ [] = []
orderPolygonAround cen ps = sortOn (\p -> argV (p -.- cen)) ps
orderAroundFirstReverse :: [Point2] -> [Point2]
orderAroundFirstReverse [] = []
orderAroundFirstReverse (a:as) = a : reverse (orderPolygonAround a as)
orderAroundFirst :: [Point2] -> [Point2]
orderAroundFirst [] = []
orderAroundFirst (a:as) = a : orderPolygonAround a as
-- | Reorder points to be anticlockwise around their center.
orderPolygon :: [Point2] -> [Point2]
orderPolygon [] = []
--orderPolygon ps = orderPolygonAround (1/ fromIntegral (length ps) *.* foldr1 (+.+) ps) ps
orderPolygon ps = orderPolygonAround (centroid ps) ps
-- | Adds a point to a convex polygon.
-- If the point is inside, returns the original.
-- Points ordered anticlockwise, input not checked.
addPointPolygon :: Point2 -> [Point2] -> [Point2]
addPointPolygon p ps
| pointInOrOnPolygon p ps = ps
| otherwise = orderPolygon $ p : ps
-- | Creates the convex hull of a set of points.
-- Need to verify whether or not this is ordered
convexHull :: [Point2] -> [Point2]
convexHull (x:y:z:xs) = grahamScan $ orderAroundFirst $ sortOn (\(V2 a b) -> (b,a)) (x:y:z:xs)
convexHull _ = error "Tried to create the convex hull of two or fewer points"
-- | Creates the convex hull of a set of points.
-- assumes no repetition of points: try nubbing!
convexHullSafe :: [Point2] -> [Point2]
--convexHullSafe (x:y:z:xs) = grahamScan $ orderAroundFirst $ sortOn (\(V2 a b) -> (b,a)) (x:y:z:xs)
convexHullSafe (x:y:z:xs) = grahamScan $ orderAroundFirst $ sortOn (\(V2 a b) -> (b,a)) (x:y:z:xs)
convexHullSafe _ = []
grahamScan :: [Point2] -> [Point2]
grahamScan = foldr push []
where
push point stack = grahamEliminate (point:stack)
-- | Remove second element if top three elements are not counterclockwise.
-- Repeat if necessary. See
-- https://codereview.stackexchange.com/questions/206019/graham-scan-algorithm-in-haskell
grahamEliminate :: [Point2] -> [Point2]
grahamEliminate (x:y:z:xs)
| not $ isLHS x y z = grahamEliminate (x:z:xs)
grahamEliminate xs = xs
centroid :: Foldable t => t Point2 -> Point2
centroid = L.fold $ (/) <$> L.Fold (+.+) (V2 0 0) id <*> L.genericLength