Add uniform buffer window coordinate matrix
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@@ -2,8 +2,7 @@
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec4 color;
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layout (std140, binding = 0) uniform TheMat
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{ mat4 theMat; } ;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec4 vColor;
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uniform mat4 worldMat;
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