Use glTexStorage when resizing framebuffers
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@@ -13,7 +13,6 @@ data RenderData = RenderData
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, _lightingLineShadowShader :: FullShader
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, _wallBlankShader :: FullShader
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, _wallTextureShader :: FullShader
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, _textureShader :: FullShader
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, _textureArrayShader :: FullShader
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, _fullscreenShader :: FullShader
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, _fullscreenAlphaHalveShader :: FullShader
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@@ -23,9 +22,6 @@ data RenderData = RenderData
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, _barrelShader :: FullShader
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, _grayscaleShader :: FullShader
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, _pictureShaders :: [FullShader]
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, _spareFBO :: FramebufferObject
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, _fboTexture :: TextureObject
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, _fboRenderbufferObject :: RenderbufferObject
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, _fbo2 :: (FramebufferObject, TextureObject)
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, _fbo3 :: (FramebufferObject, TextureObject)
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, _fboFourth1 :: (FramebufferObject, TextureObject)
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