Use glTexStorage when resizing framebuffers

This commit is contained in:
jgk
2021-07-18 20:36:20 +02:00
parent ac66b4b9d6
commit 9407c7af2a
5 changed files with 51 additions and 42 deletions
-4
View File
@@ -13,7 +13,6 @@ data RenderData = RenderData
, _lightingLineShadowShader :: FullShader
, _wallBlankShader :: FullShader
, _wallTextureShader :: FullShader
, _textureShader :: FullShader
, _textureArrayShader :: FullShader
, _fullscreenShader :: FullShader
, _fullscreenAlphaHalveShader :: FullShader
@@ -23,9 +22,6 @@ data RenderData = RenderData
, _barrelShader :: FullShader
, _grayscaleShader :: FullShader
, _pictureShaders :: [FullShader]
, _spareFBO :: FramebufferObject
, _fboTexture :: TextureObject
, _fboRenderbufferObject :: RenderbufferObject
, _fbo2 :: (FramebufferObject, TextureObject)
, _fbo3 :: (FramebufferObject, TextureObject)
, _fboFourth1 :: (FramebufferObject, TextureObject)