Implement wall penetrating bullets
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@@ -70,7 +70,9 @@ renderPicture' pdata rot zoom trans@(tranx,trany) wins@(winx,winy) wallPointsCol
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renderFoldable pdata $ picToLTree (Just 2) pic
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depthMask $= Disabled
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renderWalls pdata windowPoints pmat
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depthMask $= Enabled
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resetShaderUniforms (map extractProgAndUnis $ _listShaders pdata)
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endTicks <- SDL.ticks
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