Remove old ammo code, add magazines to some test loadouts

This commit is contained in:
2024-06-21 23:24:26 +01:00
parent ecefba21d6
commit 944b40cb56
12 changed files with 182 additions and 165 deletions
+11
View File
@@ -22,6 +22,7 @@ module Dodge.Creature (
module Dodge.Creature.YourControl,
) where
import Dodge.Item.Ammo
import Dodge.Item.Scope
import Control.Lens
import Dodge.Creature.Action
@@ -124,8 +125,11 @@ inventoryX c = case c of
, wristArmour
, wristArmour
, autoRifle
, tinMag
, smg
, tinMag
, machinePistol
, tinMag
, makeTypeCraftNum 4 MICROCHIP
, makeTypeCraftNum 2 TIN
, makeTypeCraftNum 2 HARDWARE
@@ -174,7 +178,9 @@ inventoryX c = case c of
]
'G' ->
[ autoPistol
, tinMag
, pistol
, tinMag
, makeTypeCraftNum 2 HARDWARE
, makeTypeCraftNum 2 MAGNET
, makeTypeCraftNum 5 (ENERGYBALLCRAFT IncBall)
@@ -199,6 +205,7 @@ inventoryX c = case c of
]
'K' ->
[ autoRifle
, tinMag
, targetingHat TargetRBPress
, makeTypeCraftNum 7 MICROCHIP
, makeTypeCraftNum 4 HARDWARE
@@ -246,16 +253,20 @@ testInventory =
stackedInventory :: [Item]
stackedInventory =
[ burstRifle
, tinMag
, pipe
, scrollWatch
, rewindWatch
, stopWatch
, tractorGun
, autoPistol
, tinMag
, pistol
, tinMag
, teslaGun
, blinkGun
, miniGunX 3
, beltMag
, boosterGun
, remoteLauncher
, flatShield