Remove old ammo code, add magazines to some test loadouts

This commit is contained in:
2024-06-21 23:24:26 +01:00
parent ecefba21d6
commit 944b40cb56
12 changed files with 182 additions and 165 deletions
+41 -25
View File
@@ -1,38 +1,54 @@
module Dodge.Item.Ammo where
import Dodge.Reloading.Action
import Control.Lens
import Dodge.Data.World
import Dodge.Default.Item
import Dodge.Reloading.Action
revolveMag :: Item
revolveMag = defaultHeldItem & itType . iyBase .~ ATTACH (AMMOATTACH REVOLVEMAG)
& itUse .~ AttachUse {_attachParams = AmmoAttachParams {_ammoAttachParams = InternalAmmo
{ _iaMax = 6
, _iaLoaded = 6
, _iaPrimed = True
, _iaCycle = [loadPartialInsert 10 1]
, _iaProgress = Nothing
}
}
}
revolveMag =
defaultHeldItem & itType . iyBase .~ ATTACH (AMMOATTACH REVOLVEMAG)
& itUse
.~ AttachUse
{ _attachParams =
AmmoAttachParams
{ _ammoParams = DefaultAmmoParams
, _ammoLoadStatus =
InternalAmmo
{ _iaMax = 6
, _iaLoaded = 6
, _iaPrimed = True
, _iaCycle = [loadPartialInsert 10 1]
, _iaProgress = Nothing
}
}
}
tinMag :: Item
tinMag = defaultHeldItem & itType . iyBase .~ ATTACH (AMMOATTACH TINMAG)
& itUse .~ AttachUse {_attachParams = AmmoAttachParams {_ammoAttachParams = InternalAmmo
{ _iaMax = 15
, _iaLoaded = 15
, _iaPrimed = True
, _iaCycle = [loadEject 10, loadInsert 10, loadPrime 10]
, _iaProgress = Nothing
}
}
}
tinMag =
defaultHeldItem & itType . iyBase .~ ATTACH (AMMOATTACH TINMAG)
& itUse
.~ AttachUse
{ _attachParams =
AmmoAttachParams
{ _ammoParams = DefaultAmmoParams
, _ammoLoadStatus =
InternalAmmo
{ _iaMax = 15
, _iaLoaded = 15
, _iaPrimed = True
, _iaCycle = [loadEject 10, loadInsert 10, loadPrime 10]
, _iaProgress = Nothing
}
}
}
drumMag :: Item
drumMag = tinMag & itType . iyBase .~ ATTACH (AMMOATTACH DRUMMAG)
& itUse . attachParams . ammoAttachParams . iaMax .~ 30
drumMag =
tinMag & itType . iyBase .~ ATTACH (AMMOATTACH DRUMMAG)
& itUse . attachParams . ammoLoadStatus . iaMax .~ 30
beltMag :: Item
beltMag = tinMag & itType . iyBase .~ ATTACH (AMMOATTACH BULLETBELT)
beltMag =
tinMag & itType . iyBase .~ ATTACH (AMMOATTACH BULLETBELT)
& itUse . attachParams . ammoLoadStatus . iaMax .~ 2000
+1 -1
View File
@@ -153,7 +153,7 @@ showEquipmentNumber _ itm = case _eeUse ee of
showReloadProgress :: Creature -> Item -> String
showReloadProgress _ itm = fromMaybe [] $ do
ia <- itm ^? itUse . attachParams . ammoAttachParams
ia <- itm ^? itUse . attachParams . ammoLoadStatus
return $ case ia ^? iaProgress . _Just . ix 0 of
Nothing -> maybe "" show $ ia ^? iaLoaded
Just la -> showLoadActionType la ia
+6 -6
View File
@@ -142,7 +142,7 @@ withThickSmokeI eff item cr w =
ammoCheckI :: ChainEffect
ammoCheckI eff itm cr w = fromMaybe (failsound w) $ do
invid <- itm ^? itLocation . ipInvID
x <- cr ^? crInv . ix (invid + 1) . itUse . attachParams . ammoAttachParams . iaLoaded
x <- cr ^? crInv . ix (invid + 1) . itUse . attachParams . ammoLoadStatus . iaLoaded
guard $ x > 0
return $ eff itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
where
@@ -340,13 +340,13 @@ useAllAmmo eff item cr = fromMaybe id $ do
invid <- item ^? itLocation . ipInvID
return $ eff item cr
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (invid + 1)
. itUse . attachParams . ammoAttachParams . iaLoaded .~ 0)
. itUse . attachParams . ammoLoadStatus . iaLoaded .~ 0)
useAmmoUpTo :: Int -> ChainEffect
useAmmoUpTo amAmount eff itm cr = fromMaybe id $ do
invid <- itm ^? itLocation . ipInvID
return $ eff itm cr
. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (invid + 1) . itUse . attachParams . ammoAttachParams . iaLoaded
. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (invid + 1) . itUse . attachParams . ammoLoadStatus . iaLoaded
%~ (max 0 . subtract amAmount)
)
@@ -358,7 +358,7 @@ useAmmoAmount amAmount eff item cr =
itref = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
useAmmoAmount' :: Int -> Int -> IM.IntMap Item -> IM.IntMap Item
useAmmoAmount' itref x inv = inv & ix (itref + 1) . itUse . attachParams . ammoAttachParams . iaLoaded -~ x
useAmmoAmount' itref x inv = inv & ix (itref + 1) . itUse . attachParams . ammoLoadStatus . iaLoaded -~ x
-- . crInv . ix itRef . itUse . heldConsumption . laSource
@@ -659,7 +659,7 @@ duplicateLoaded eff it cr w = foldr f w (take numbul [1::Int .. ])
f _ = eff it cr
numbul = fromMaybe 0 $ do
i <- cr ^? crManipulation . manObject . inInventory . ispItem
cr ^? crInv . ix (i+1) . itUse . attachParams . ammoAttachParams . iaLoaded
cr ^? crInv . ix (i+1) . itUse . attachParams . ammoLoadStatus . iaLoaded
duplicateNumBarrels :: Int -> ChainEffect
duplicateNumBarrels n eff itm cr w = foldr f w (take n $ itm ^?! itUse . heldAim . aimMuzzles)
@@ -681,7 +681,7 @@ duplicateLoadedBarrels eff itm cr = duplicateNumBarrels numbul eff itm cr
numbul :: Int
numbul = fromMaybe 0 $ do
i <- cr ^? crManipulation . manObject . inInventory . ispItem
cr ^? crInv . ix (i+1) . itUse . attachParams . ammoAttachParams . iaLoaded
cr ^? crInv . ix (i+1) . itUse . attachParams . ammoLoadStatus . iaLoaded
duplicateOffsetsFocus :: [Float] -> ChainEffect
duplicateOffsetsFocus xs eff item cr w = foldr f w poss