Remove old ammo code, add magazines to some test loadouts
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@@ -17,7 +17,7 @@ crCancelReloading cr =
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updateProgress = fromMaybe id $ do
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InInventory (SelItem i _) <- cr ^? crManipulation . manObject
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return $
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crInv . ix (i + 1) . itUse . attachParams . ammoAttachParams . iaProgress
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crInv . ix (i + 1) . itUse . attachParams . ammoLoadStatus . iaProgress
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%~ const Nothing
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stepReloading :: Creature -> Creature
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@@ -27,14 +27,14 @@ stepReloading cr = case cr ^? crManipulation . manObject . inInventory of
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cr & crManipulation . manObject . inInventory . iselAction . actionProgress -~ 1
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| otherwise ->
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cr
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& crInv . ix (i + 1) . itUse . attachParams . ammoAttachParams %~ doLoadAction la
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& crInv . ix (i + 1) . itUse . attachParams . ammoAttachParams %~ rotateActionProgress
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& crInv . ix (i + 1) . itUse . attachParams . ammoLoadStatus %~ doLoadAction la
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& crInv . ix (i + 1) . itUse . attachParams . ammoLoadStatus %~ rotateActionProgress
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& tryNextLoadAction
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_ -> cr
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tryNextLoadAction :: Creature -> Creature
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tryNextLoadAction cr = case cr ^? crManipulation . manObject . inInventory of
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Just (SelItem i _) -> case cr ^? crInv . ix (i + 1) . itUse . attachParams . ammoAttachParams . iaProgress . _Just . ix 0 of
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Just (SelItem i _) -> case cr ^? crInv . ix (i + 1) . itUse . attachParams . ammoLoadStatus . iaProgress . _Just . ix 0 of
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Nothing -> cr & crManipulation . manObject . inInventory . iselAction .~ NoInvSelAction
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Just la ->
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cr & crManipulation . manObject . inInventory . iselAction . actionProgress .~ _actionTime la
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@@ -49,7 +49,7 @@ crReload cr = case cr ^? crManipulation . manObject . inInventory . iselAction o
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tryStartLoading :: Creature -> Creature
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tryStartLoading cr = fromMaybe cr $ do
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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ia <- cr ^? crInv . ix (i + 1) . itUse . attachParams . ammoAttachParams
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ia <- cr ^? crInv . ix (i + 1) . itUse . attachParams . ammoLoadStatus
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return $ startLoading ia cr
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-- case as of
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@@ -66,7 +66,7 @@ startLoading ic cr = case ic ^? iaProgress . _Just . ix 0 of
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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return $
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cr & startLoadingStep la
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& crInv . ix i . itUse . attachParams . ammoAttachParams . iaProgress ?~ (la : las)
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& crInv . ix i . itUse . attachParams . ammoLoadStatus . iaProgress ?~ (la : las)
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startLoadingStep :: LoadAction -> Creature -> Creature
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startLoadingStep la cr = cr & crManipulation . manObject . inInventory . iselAction .~ ReloadAction (_actionTime la) la
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