Major item refactor, still broken
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@@ -12,8 +12,8 @@ import qualified IntMapHelp as IM
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spreadGunCrit :: Creature
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spreadGunCrit =
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defaultCreature
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{ _crInv = IM.fromList [(0, bangStick 6)]
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, _crHP = 500
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{ --_crInv = IM.fromList [(0, bangStick 6)]
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_crHP = 500
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}
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-- & crType . humanoidAI .~ SpreadGunAI
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-- & crType . skinUpper .~ lightx4 red
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