Major item refactor, still broken
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@@ -4,9 +4,12 @@ module Dodge.Inventory.Location (
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setInvPosFromSS,
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) where
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import Dodge.Data.ComposedItem
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import Dodge.Data.DoubleTree
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import Data.Foldable
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import Control.Applicative
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import Control.Lens
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import Data.IntMap.Merge.Strict
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--import Data.IntMap.Merge.Strict
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import qualified Data.IntSet as IS
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import Data.Maybe
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import Dodge.Base.You
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@@ -26,43 +29,43 @@ tryGetRootAttachedFromInvID invid im = do
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-- this assumes the creature inventory is well formed, specifically the
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-- location ids
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tryGetRootItemInvID :: Int -> Creature -> Maybe Int
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tryGetRootItemInvID i cr = do
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let adj = invAdj (_crInv cr)
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tryGetRootItemInvID :: IM.IntMap Item -> Int -> Creature -> Maybe Int
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tryGetRootItemInvID m i cr = do
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let adj = invAdj $ fmap (\k -> m ^?! ix k) (_crInv cr)
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theroot <- adj ^? ix i
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theroot ^? _1 . _Just . _1 <|> Just i
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updateRootItemID :: Creature -> Creature
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updateRootItemID cr = fromMaybe cr $ do
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updateRootItemID :: IM.IntMap Item -> Creature -> Creature
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updateRootItemID m cr = fromMaybe cr $ do
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i <- cr ^? crManipulation . manObject . imSelectedItem
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j <- tryGetRootItemInvID i cr
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j <- tryGetRootItemInvID m i cr
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return $ cr & crManipulation . manObject . imRootSelectedItem .~ j
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-- the following assumes that the crManipulation is correct
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crUpdateItemLocations :: Int -> LWorld -> LWorld
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crUpdateItemLocations crid lw = fromMaybe lw $ do
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mo <- lw ^? creatures . ix crid . crManipulation . manObject
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crinv <- lw ^? creatures . ix crid . crInv
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itids <- lw ^? creatures . ix crid . crInv
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let crinv = IM.restrictKeys (lw ^. items) (IS.fromList $ IM.elems itids)
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return $ crSetRoots crid $ IM.foldlWithKey' (crUpdateInvidLocations mo crid) lw crinv
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crSetRoots :: Int -> LWorld -> LWorld
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crSetRoots cid w = fromMaybe w $ do
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inv <- w ^? creatures . ix cid . crInv
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return $
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w & creatures . ix cid . crInv
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%~ merge
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dropMissing
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preserveMissing
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(zipWithMatched f)
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(invIMDT inv)
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let cinv = invIMDT $ fmap (\i -> w ^?! items . ix i) inv
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return $ foldl' f (foldl' g w inv) cinv
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where
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f _ _ = itLocation . ilIsRoot .~ True
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g w' i = w' & items . ix i . itLocation . ilIsRoot .~ False
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f :: LWorld -> DTree OItem -> LWorld
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f w' x = w'
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& items . ix (x ^. dtValue . _1 . itID . unNInt) . itLocation . ilIsRoot .~ True
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crUpdateInvidLocations :: ManipulatedObject -> Int -> LWorld -> Int -> Item -> LWorld
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crUpdateInvidLocations mo crid lw invid itm =
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lw
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& creatures . ix crid . crInv . ix invid . itLocation .~ newloc
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& itemLocations %~ IM.insert itid newloc
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& creatures . ix crid . crInv . ix invid .~ itid -- . itLocation .~ newloc
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& items . ix invid .~ (itm & itLocation .~ newloc)
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-- & itemLocations %~ IM.insert itid newloc
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where
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itid = itm ^. itID . unNInt
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newloc =
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@@ -72,8 +75,8 @@ crUpdateInvidLocations mo crid lw invid itm =
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, _ilIsRoot = Just invid == mo ^? imRootSelectedItem
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, _ilIsSelected = Just invid == mo ^? imSelectedItem
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, _ilIsAttached = invid `IS.member` (mo ^. imAttachedItems)
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, _ilEquipSite = lw ^? creatures . ix crid . crInv . ix invid
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. itLocation . ilEquipSite . _Just
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, _ilEquipSite = do
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lw ^? items . ix itid . itLocation . ilEquipSite . _Just
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}
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-- this should be looked at, as it is sometimes used in functions that need not
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@@ -89,7 +92,8 @@ setInvPosFromSS w =
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case i of
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(-1) -> Just SortInventory
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0 -> do
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(rootid, aset) <- tryGetRootAttachedFromInvID j (you w ^. crInv)
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(rootid, aset) <- tryGetRootAttachedFromInvID j (fmap (\k -> w ^?! cWorld . lWorld . items . ix k )
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$ you w ^. crInv)
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return
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SelectedItem
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{ _imSelectedItem = j
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