Major item refactor, still broken
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@@ -268,7 +268,7 @@ randomFourCornerRoom its = do
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nCrits <- state $ randomR (1, 3)
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crits <-
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takeN nCrits <=< shuffle $
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[spreadGunCrit, pistolCrit, autoCrit, armourChaseCrit]
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[spreadGunCrit, autoCrit, armourChaseCrit]
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++ replicate 20 chaseCrit
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randomFourCornerRoomCrsIts crits its
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@@ -326,7 +326,7 @@ pistolerRoom = do
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3
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( psPtPl
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(rprBool $ \rp _ -> _rpPlacementUse rp == 0 && rpIsOnPath rp)
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(PutCrit pistolCrit)
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(PutCrit chaseCrit)
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)
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shootingRange :: RandomGen g => State g (MetaTree Room String)
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