Working dynamic shadows using shape vertices buffer
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@@ -36,7 +36,7 @@ defaultCreature = Creature
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, _crOldDir = 0
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, _crMvDir = 0
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, _crID = 1
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, _crPict = \_ _ -> (,) (mempty) blank
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, _crPict = \_ _ -> (,) mempty blank
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, _crUpdate = \cr _ -> (Endo id , Just cr)
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, _crRad = 10
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, _crMass = 10
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@@ -200,7 +200,7 @@ defaultIt = Consumable
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, _itAmount = 2
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, _cnEffect = const return
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> (,) emptySH $ blank
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, _itEquipPict = \_ _ -> (,) emptySH blank
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, _itID = Nothing
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, _itInvDisplay = _itName
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, _itInvColor = blue
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