Working dynamic shadows using shape vertices buffer
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@@ -440,15 +440,18 @@ spreadGun = defaultGun
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]
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, _wpSpread = spreadGunSpread
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, _wpRange = 20
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer spreadGunPic
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, _itFloorPict = spreadGunPic
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH spreadGunPic
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, _itEquipPict = pictureWeaponOnAim $ spreadGunPic
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, _wpAmmo = basicBullet
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, _wpNumBarrels = 50
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}
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spreadGunPic :: Picture
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spreadGunPic = color green $ pictures [ polygon $ map toV2[(-3,0),(3,6),(3,-6)] ]
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spreadGunPic :: SPic
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spreadGunPic =
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( colorSH green $ upperPrismPoly 5 $ map toV2[(-3,0),(3,6),(3,-6)]
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, mempty
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)
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multGun :: Item
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multGun = defaultGun
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{ _itName = "MULTGUN"
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@@ -1111,7 +1114,7 @@ autoSonar = defaultEquipment
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> (,) emptySH $ blank
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, _itEquipPict = \_ _ -> (,) emptySH blank
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, _itEffect = autoSonarEffect
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, _itID = Nothing
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, _itAimingSpeed = 1
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@@ -1128,7 +1131,7 @@ autoRadar = defaultEquipment
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> (,) emptySH $ blank
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, _itEquipPict = \_ _ -> (,) emptySH blank
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, _itEffect = autoRadarEffect
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, _itID = Nothing
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, _itAimingSpeed = 1
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