Working dynamic shadows using shape vertices buffer

This commit is contained in:
2021-09-22 10:34:39 +01:00
parent 07e128bb04
commit 952ec1c579
16 changed files with 42 additions and 67 deletions
+1 -1
View File
@@ -106,7 +106,7 @@ doDrawing pdata w = do
glDrawElements
(marshalEPrimitiveMode $ _shadPrim fs)
(fromIntegral nIndices)
(GL_UNSIGNED_SHORT)
GL_UNSIGNED_SHORT
nullPtr
--draw floor onto base buffer