Improve forcefield visuals
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+2
-2
@@ -38,7 +38,7 @@ doDrawing pdata u = do
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trans = _cameraCenter w
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wins@(V2 winx winy) = V2 (_windowX cfig) (_windowY cfig)
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resFact = resFactorNum $ cfig ^. graphics_resolution_factor
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(wallPointsCol,windowPoints) = wallsAndWindows cfig w
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(wallPointsCol,windowPoints,wallSPics) = wallsToDrawStreams cfig w
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lightPoints = lightsForGloom w
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viewFroms@(V2 vfx vfy) = _cameraViewFrom w
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viewFrom3d = Vector3 vfx vfy 20
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@@ -50,7 +50,7 @@ doDrawing pdata u = do
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shapeCounts <- UMV.replicate 3 0
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wlwiflCounts <- UMV.replicate 3 0
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-- attempt to poke in parallel
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let (ws,wp) = worldSPic cfig w
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let (ws,wp) = wallSPics <> worldSPic cfig w
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MP.bindM3 (\ _ _ _ -> return ())
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( pokeBindFoldableLayer shadV layerCounts wp)
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( pokeWallsWindowsFloor
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