Remove unnecessary uniforms
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+2
-2
@@ -11,7 +11,7 @@ module Shader.Data
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, vaoBufferTargets
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, shaderProgram
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, shaderUniforms
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, shaderUniform
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, shaderVAO
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, shaderPokeStrategy
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, shaderDrawPrimitive
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@@ -32,7 +32,7 @@ data VAO = VAO
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{- | Datatype containing the necessary information for a single shader. -}
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data FullShader a = FullShader
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{ _shaderProgram :: Program
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, _shaderUniforms :: [UniformLocation]
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, _shaderUniform :: UniformLocation
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, _shaderVAO :: VAO
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, _shaderPokeStrategy :: a -> [[[Float]]]-- -> F.FoldM IO RenderType Int
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, _shaderDrawPrimitive :: PrimitiveMode
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