Add basic booster
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@@ -31,7 +31,7 @@ import Control.Monad.Reader
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swarmCrit :: Creature
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swarmCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAIR $
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flockToPointUsing (encircleDistP (100)) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
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flockToPointUsing (encircleDistP 100) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
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>=> return . (crMeleeCooldown . _Just %~ max 0 . subtract 1)
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>=> basicPerceptionUpdateR [0]
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>=> doStrategyActionsR
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