Cleanup
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@@ -136,8 +136,8 @@ flatShieldEquipSPic _ =
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)
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effectOnEquip :: (Creature -> Item -> World -> World) -> ItEffect
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effectOnEquip f = ItInvEffectID
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{ _itInvEffect = g f
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, _itEffectID = Nothing
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{ _ieInv = g f
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, _ieMID = Nothing
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}
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where
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g f' itm cr w
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@@ -167,9 +167,9 @@ shieldWallDamage dm _ crid w = case _dmType dm of
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_ -> w
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createShieldWall :: Creature -> Int -> World -> World
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createShieldWall cr invid w = case _itEffectID $ _itEffect it of
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createShieldWall cr invid w = case _ieMID $ _itEffect it of
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Nothing -> let (wlid,w') = createWall ((shieldWall crid) {_wlLine = wlline,_wlID = wlid}) w
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in w' & creatures . ix crid . crInv . ix invid . itEffect . itEffectID ?~ wlid
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in w' & creatures . ix crid . crInv . ix invid . itEffect . ieMID ?~ wlid
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Just wid -> moveWallID wid wlline w
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where
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crid = _crID cr
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@@ -183,10 +183,10 @@ createShieldWall cr invid w = case _itEffectID $ _itEffect it of
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therot | crIsAiming cr = vNormal
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| otherwise = rotateV (twoFlatHRot cr) . vNormal
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removeShieldWall :: Creature -> Int -> World -> World
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removeShieldWall cr invid w = case _itEffectID $ _itEffect it of
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removeShieldWall cr invid w = case _ieMID $ _itEffect it of
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Nothing -> w
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Just wid -> w & deleteWallID wid
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& creatures . ix crid . crInv . ix invid . itEffect . itEffectID .~ Nothing
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& creatures . ix crid . crInv . ix invid . itEffect . ieMID .~ Nothing
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where
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crid = _crID cr
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it = _crInv (_creatures w IM.! crid) IM.! invid
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@@ -196,8 +196,8 @@ effectOnOffHeld
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-> (Creature -> Int -> World -> World) -- ^ effect when not held
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-> ItEffect
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effectOnOffHeld f f' = ItInvEffectID
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{ _itInvEffect = g
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, _itEffectID = Nothing
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{ _ieInv = g
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, _ieMID = Nothing
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}
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where
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g itm cr w
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