Play with upscaling filters
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@@ -28,6 +28,7 @@ data RenderData = RenderData
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, _shapeEBO :: UintBO
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, _silhouetteEBO :: UintBO
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, _pictureShaders :: MV.MVector (PrimState IO) (GLuint,VBO)
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, _fboFullscreen :: (FBO,TO)
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, _fboHalf1 :: (FBO, TO)
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, _fboHalf2 :: (FBO, TO)
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, _fboBase :: (FBO, (TO, TO, TO))
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@@ -44,6 +44,7 @@ doTestDrawing _ _ = do
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doDrawing' :: SDL.Window -> RenderData -> Universe -> IO ()
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doDrawing' win pdata u = do
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--sTicks <- SDL.ticks
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-- SDL.glSwapWindow win
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let w = _uvWorld u
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cfig = _uvConfig u
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(windowPoints, wallSPics, wallsToPoke) = wallsToDraw w
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@@ -370,6 +371,7 @@ doDrawing' win pdata u = do
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glBindFramebuffer GL_FRAMEBUFFER 0
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if (cfig ^. gr_upscale_filter) then do
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glUseProgram (pdata ^. textureAntiaShader)
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glGenerateTextureMipmap (pdata ^. fboBase . _2 . _1 . unTO)
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glUniform2f 0 (windowXFloat cfig) (windowYFloat cfig)
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else glUseProgram (pdata ^. fullscreenShader)
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--glDrawArrays GL_TRIANGLES 0 6
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@@ -48,6 +48,12 @@ tutAnoTree = do
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foldMTRS
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[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, corDoor
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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, tToBTree "sdr" . return . cleatOnward <$> slowDoorRoom
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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, tutHub
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, tutLight
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, tutDrop
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@@ -44,6 +44,15 @@ sizeFBOs cfig rdata =
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GL_RGBA16F
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GL_RGBA16F
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)
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>>= fboFullscreen
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( resizeFBOTO'
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(getWindowSize (const FullRes) cfig)
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1
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GL_NEAREST
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GL_NEAREST
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GL_RGBA16F
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-- [fboBloom] -- fboPos probably doesn't need the alpha channel
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)
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>>= foldUpdateFBOTO
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_gr_world_res
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GL_NEAREST
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@@ -178,6 +178,7 @@ preloadRender = do
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fboPosName <- setupFramebufferGivenStencil rboBaseBloomName
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fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
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fbofullscreen <- newTextureFramebuffer
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fboHalf1Name <- newTextureFramebuffer
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fboHalf2Name <- newTextureFramebuffer
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@@ -206,6 +207,7 @@ preloadRender = do
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, _bloomBlurShader = bloomBlurShad
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, _barrelShader = (barrelShad,distvbo)
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-- , _fbo2 = framebuf2
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, _fboFullscreen = fbofullscreen
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, _fboHalf1 = fboHalf1Name
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, _fboHalf2 = fboHalf2Name
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, _fboLighting = fboLightingName
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