Replace explicit matrix uniforms with single ubo
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@@ -1,7 +1,6 @@
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#version 430 core
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layout (location = 0) in vec4 params;
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layout (location = 1) in vec2 texCoor;
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uniform mat4 worldMat;
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void main()
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{
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gl_Position = vec4(0,0,0,0);
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