Cleanup zoning
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@@ -335,7 +335,7 @@ anythingHitCirc :: Float -> Point2 -> Point2 -> World -> Bool
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anythingHitCirc rad sp ep w = isJust hitCr || isJust (sequence hitWl)
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where
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hitCr = collideCircCrsPoint sp ep rad (_creatures w)
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hitWl = collideCircWallsStream sp ep rad $ wallsNearPoint ep w
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hitWl = collideCircWallsStream sp ep rad $ wlsNearPoint ep w
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-- this should probably be wallsOnLine or something
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explodeRemoteRocket
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