Cleanup zoning
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@@ -16,7 +16,6 @@ import Dodge.Graph
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import Dodge.GameRoom
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import Dodge.Update.Camera
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import Dodge.Item.Draw
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import Dodge.Wall.Zone
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--import Dodge.Zone
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import Geometry
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import Geometry.Zone
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@@ -127,7 +126,7 @@ drawFarWallDetect w = setLayer DebugLayer
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. color yellow
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. concatMap (\q -> line
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[ p
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, fst $ collidePoint p q $ S.filter wlIsOpaque $ wallsAlongLine p q w
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, fst $ collidePoint p q $ S.filter wlIsOpaque $ wlsNearSeg p q w
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] )
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$ runIdentity $ S.toList_ $ streamViewpoints p w
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where
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