Cleanup
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+11
-7
@@ -15,7 +15,6 @@ import Dodge.Creature.Perception.Data
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import Dodge.Creature.Memory.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Data.DamageType
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import Dodge.Zone.Data
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import Dodge.Config.Data
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import Dodge.Config.KeyConfig
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import Dodge.Item.Attachment.Data
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@@ -57,7 +56,7 @@ data World = World
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, _props :: IM.IntMap Prop
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, _particles :: ![Particle]
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, _walls :: !(IM.IntMap Wall)
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, _doors :: IM.IntMap Door'
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, _doors :: IM.IntMap Door
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, _wallsZone :: Zone (IM.IntMap Wall)
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, _forceFields :: IM.IntMap ForceField
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, _floorItems :: IM.IntMap FloorItem
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@@ -80,7 +79,7 @@ data World = World
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, _pathPoints :: ~(IM.IntMap (IM.IntMap [(Int,Point2)]))
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, _savedWorlds :: M.Map SaveSlot World
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, _menuLayers :: [ScreenLayer]
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, _worldTriggers :: S.Set WorldTrigger
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, _worldFlags :: S.Set WorldFlag
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, _carteDisplay :: !Bool
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, _carteCenter :: !Point2
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, _carteZoom :: !Float
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@@ -236,7 +235,7 @@ data CrMvType
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, _mvTurnJit :: Float
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, _mvAimSpeed :: Float -> Float
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}
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data WorldTrigger
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data WorldFlag
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= ResetLevel Int
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| GameOver
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deriving (Eq,Ord)
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@@ -536,12 +535,12 @@ data Prop
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, _pjTimer :: Int
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}
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data Either3 a b c = E3x1 a | E3x2 b | E3x3 c
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data Door' = Door'
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data Door = Door
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{ _drID :: Int
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, _drWallIDs :: [Int]
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, _drStatus :: DoorStatus
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, _drTrigger :: World -> Bool
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, _drMech :: Door' -> World -> World
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, _drMech :: Door -> World -> World
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}
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data DoorStatus = DoorOpen | DoorClosed | DoorHalfway | DoorInt Int
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deriving (Eq, Ord, Show)
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@@ -736,6 +735,10 @@ data Goal
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| Kill Int
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| SentinelAt Point2 Float
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newtype Zone a = Zone
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{ _znObjects :: IM.IntMap (IM.IntMap a)
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}
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makeLenses ''World
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makeLenses ''Cloud
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makeLenses ''Creature
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@@ -761,7 +764,8 @@ makeLenses ''Action
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makeLenses ''CrGroupParams
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makeLenses ''CrMvType
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makeLenses ''Intention
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makeLenses ''Door'
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makeLenses ''Door
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makeLenses ''Zone
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numColor :: Int -> Color
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numColor 0 = toV4 (1,0,0,1)
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numColor 1 = toV4 (0,1,0,1)
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