Make lasGun have multiple functions when attached differently
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@@ -175,7 +175,7 @@ updateAttachedItems itmtree cr =
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chainLinkOrientation
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chainLinkOrientation
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(updateItemWithOrientation cr)
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(heldItemRelativeOrient (fst $ _ldtValue itmtree) cr (0, Q.qID))
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(heldItemRelativeOrient (_cItem $ _ldtValue itmtree) cr (0, Q.qID))
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(LocLDT TopLDT itmtree)
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-- need to check rotation
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@@ -185,7 +185,7 @@ chainLinkOrientation ::
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ItemLink ->
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ComposedItem ->
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(Point3, Q.Quaternion Float)
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chainLinkOrientation mo (par,_) (ILink lt f) (child,_) = (p + Q.rotate q p1, q * q1)
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chainLinkOrientation mo (CItem par _) (ILink lt f) (CItem child _) = (p + Q.rotate q p1, q * q1)
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where
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(p, q) = mo
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(p1, q1) = f par lt child
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@@ -203,11 +203,11 @@ updateItemWithOrientation cr m loc@(LocLDT _ itmtree) = case _itType itm of
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ATTACH AUGMENTEDHUD -> drawAugmentedHUD loc
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_ -> id
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where
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itm = itmtree ^. ldtValue . _1
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itm = itmtree ^. ldtValue . cItem
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drawAugmentedHUD :: LocationLDT ItemLink ComposedItem -> World -> World
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drawAugmentedHUD (LocLDT con _) w = fromMaybe w $ do
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itm <- con ^? cldtParent . _1
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itm <- con ^? cldtParent . cItem
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return $ w & cWorld . lWorld . flares <>~ drawTargeting itm w
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shineTargetLaser :: Creature -> LabelDoubleTree ItemLink ComposedItem -> (Point3, Q.Quaternion Float)
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@@ -215,9 +215,9 @@ shineTargetLaser :: Creature -> LabelDoubleTree ItemLink ComposedItem -> (Point3
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shineTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ do
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guard (crIsAiming cr)
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(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
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i <- mag ^? ldtValue . _1 . itUse . amagLoadStatus . iaLoaded
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i <- mag ^? ldtValue . cItem . itUse . amagLoadStatus . iaLoaded
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guard $ i >= x
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maginvid <- mag ^? ldtValue . _1 . itLocation . ilInvID
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maginvid <- mag ^? ldtValue . cItem . itLocation . ilInvID
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return $ w
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& cWorld . lWorld . creatures . ix (_crID cr)
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. crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
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@@ -234,7 +234,7 @@ shineTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointittarg . itTgPos .~ No
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isammolink _ = False
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pos = _crPos cr + xyV3 (rotate3 cdir (p + V3 5 0 0))
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cdir = _crDir cr
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itm = itmtree ^. ldtValue . _1
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itm = itmtree ^. ldtValue . cItem
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--pointItUse = cWorld . lWorld . creatures . ix cid . crInv . ix invid . itUse
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pointittarg = cWorld . lWorld . creatures . ix cid . crInv . ix invid . itTargeting
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cid = _crID cr
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@@ -244,9 +244,9 @@ shineTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointittarg . itTgPos .~ No
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shineTorch :: Creature -> LabelDoubleTree ItemLink ComposedItem -> (Point3, Q.Quaternion Float) -> World -> World
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shineTorch cr itmtree (p, q) = fromMaybe id $ do
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(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
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i <- mag ^? ldtValue . _1 . itUse . amagLoadStatus . iaLoaded
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i <- mag ^? ldtValue . cItem . itUse . amagLoadStatus . iaLoaded
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guard $ i >= x
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invid <- mag ^? ldtValue . _1 . itLocation . ilInvID
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invid <- mag ^? ldtValue . cItem . itLocation . ilInvID
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return $
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(cWorld . lWorld . tempLightSources .:~ tlsTimeRadColPos 1 250 0.7 pos'')
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. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . amagLoadStatus . iaLoaded -~ x)
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