Add shading for shapes and the floor
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@@ -1,10 +1,14 @@
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#version 450 core
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in vec4 vCol;
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in vec4 vPos;
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in vec4 vNorm;
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layout (location=0) out vec4 fCol;
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layout (location=1) out vec4 fPos;
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layout (location=2) out vec4 fNorm;
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void main()
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{
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fCol = vCol;
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fPos = vec4(vPos.xyz,1);
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fPos = vPos;
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fNorm = vNorm;
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//fNorm = vec4(vPos.x,vPos.y+2,vPos.z,1);
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}
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@@ -1,11 +1,14 @@
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#version 450 core
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layout (location = 0) in vec4 pos;
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layout (location = 1) in vec4 col;
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layout (location = 2) in vec4 norm;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec4 vCol;
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out vec4 vPos;
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out vec4 vNorm;
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void main() {
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gl_Position = theMat * vec4(pos.xyz,1);
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vCol = col;
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vPos = pos;
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vNorm = norm;
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}
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