Add shading for shapes and the floor
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@@ -3,9 +3,12 @@ in vec3 vTexPos;
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in vec3 vPos;
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layout (location=0) out vec4 fCol;
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layout (location=1) out vec4 fPos;
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layout (location=2) out vec4 normal;
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uniform sampler2DArray tilesetSampler;
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void main()
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{
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fCol = texture(tilesetSampler, vTexPos);
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fPos = vec4(vPos,1);
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//normal = vec4(vPos.xy,vPos.z-1,1);
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normal = vec4(vPos.xy,vPos.z-1,1);
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}
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