Expose recoil, torque etc as item parameters
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@@ -149,7 +149,17 @@ defItDimCol col = ItemDimension
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}
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, _dimSPic = const $ noPic $ colorSH col $ upperPrismPoly 3 $ square 4
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}
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defBulletShooter :: ItemParams
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defBulletShooter = BulletShooter
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{ _muzVel = 1
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, _rifling = 0.8
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, _bore = 2
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, _gunBarrels = SingleBarrel 0
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, _recoil = 0
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, _torqueAfter = 0
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, _randomOffset = 0
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}
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defaultAutoGun :: Item
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defaultAutoGun = defaultGun
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& itUse . useAim . aimStance .~ TwoHandTwist
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