To openglraw
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@@ -12,7 +12,6 @@ import Data.Preload.Render
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import qualified Data.Vector.Mutable as MV
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import Foreign
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import Framebuffer.Setup
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import Graphics.Rendering.OpenGL hiding (Point, imageHeight, scale, translate)
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import Shader
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import Shader.AuxAddition
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import Shader.Bind
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@@ -197,10 +196,10 @@ preloadRender = do
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fboHalf3Name <- setupTextureFramebuffer 300 300
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-- reset to default framebuffer, ready for drawing direct to screen
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bindFramebuffer Framebuffer $= defaultFramebufferObject
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glBindFramebuffer GL_FRAMEBUFFER 0
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-- set the clearColor to have 1 alpha
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clearColor $= Color4 0 0 0 1
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glClearColor 0 0 0 1
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shadV <- MV.new 6
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zipWithM_
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