Apply different damage amounts to different materials
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@@ -13,17 +13,17 @@ damageWall :: Damage -> Wall -> World -> World
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damageWall dt wl w = case _wlStructure wl of
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MachinePart mcid -> w' & cWorld . lWorld . machines . ix mcid . mcDamage .:~ dt
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BlockPart blid ->
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w' & cWorld . lWorld . blocks . ix blid . blHP -~ x
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w' & cWorld . lWorld . blocks . ix blid . blHP -~ dmam
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& maybeDestroyBlock blid
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DoorPart drid ->
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w' & cWorld . lWorld . doors . ix drid . drHP -~ x
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w' & cWorld . lWorld . doors . ix drid . drHP -~ dmam
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-- & maybeDestroyDoor drid
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_ -> w'
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where
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x = case dt of
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Explosive y _ -> y * 100
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_ -> dt ^. dmAmount
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w' = damMatSideEffect dt (_wlMaterial wl) (Right wl) w
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-- x = case dt of
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-- Explosive y _ -> y * 100
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-- _ -> dt ^. dmAmount
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(dmam,w') = damMatSideEffect dt (_wlMaterial wl) (Right wl) w
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-- block destruction is convoluted...
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maybeDestroyBlock :: Int -> World -> World
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