Move background item effects out of records

This commit is contained in:
2025-06-05 22:08:39 +01:00
parent 10ca82c4d5
commit 9a699e70ed
11 changed files with 272 additions and 143 deletions
+103
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module Dodge.Item.BackgroundEffect (
itBackgroundEffect,
itEffectOnPickup,
itEffectOnDrop,
) where
import Dodge.Inventory.SelectionList
--import Dodge.Inventory.Path
import Data.Maybe
import Color
import Dodge.Default.Wall
import Dodge.Wall.Delete
import Dodge.Item.HeldOffset
import Dodge.Creature.Test
import Geometry.Vector
import Dodge.Wall.Move
import Dodge.Wall.Create
import Dodge.Item.Location
import Dodge.Data.World
import Control.Lens
itBackgroundEffect :: Item -> Creature -> World -> World
itBackgroundEffect itm cr w = case itm ^. itType of
COPIER _ -> copierItemUpdate' itm cr w
ITEMSCAN -> cancelExamineInventory' w
HELD FLATSHIELD -> rootNotrootEff' createShieldWall' removeShieldWall' itm cr w
HELD MINIGUNX{} ->
w & pointerToItem itm . itParams . wTime
%~ (max 0 . subtract 1)
_ -> w
copierItemUpdate' :: Item -> Creature -> World -> World
copierItemUpdate' itm cr w = fromMaybe w $ do
x <- itm ^? itScroll . itsInt
invid <- itm ^? itLocation . ilInvID
ip <- itm ^? itType . ibtPathing
i <- getInventoryPath x ip invid cr
itm' <- cr ^? crInv . ix i
v <- getItemValue itm' w cr
return $ w & pointerToItem itm . itUse . uValue .~ v
cancelExamineInventory' :: World -> World
cancelExamineInventory' = hud . hudElement . subInventory %~ f
where
f ExamineInventory = NoSubInventory
f x = x
rootNotrootEff' ::
(Item -> Creature -> World -> World) ->
(Item -> Creature -> World -> World) ->
Item ->
Creature ->
World ->
World
rootNotrootEff' f g it
| it ^? itLocation . ilIsRoot == Just True = f it
| otherwise = g it
createShieldWall' :: Item -> Creature -> World -> World
createShieldWall' it cr w = case it ^? itParams . flatShieldWlMIX . _Just of
Nothing ->
let (wlid, w') = createWall ((shieldWall' crid){_wlLine = wlline, _wlID = wlid}) w
in w' & pointerToItem it . itParams .~ FlatShieldParams (Just wlid)
Just wid -> moveWallID wid wlline w
where
crid = _crID cr
wlline = (a, b)
crdirv = unitVectorAtAngle $ _crDir cr
crpos = _crPos cr
rad = _crRad cr + 2
a = crpos +.+ rad *.* crdirv -.- 10 *.* therot crdirv
b = crpos +.+ rad *.* crdirv +.+ 10 *.* therot crdirv
therot
| crIsAiming cr = vNormal
| otherwise = rotateV (twoFlatHRot cr) . vNormal
removeShieldWall' :: Item -> Creature -> World -> World
removeShieldWall' it _ w = case it ^? itParams . flatShieldWlMIX . _Just of
Nothing -> w
Just wid ->
w & deleteWallID wid
& pointerToItem it . itParams . flatShieldWlMIX .~ Nothing
itEffectOnPickup :: Item -> Creature -> World -> World
itEffectOnPickup _ _ = id
itEffectOnDrop :: Item -> Creature -> World -> World
itEffectOnDrop itm _ w = case itm ^. itType of
HELD MINIGUNX{} -> w & pointerToItemID (_itID itm) . itParams . wTime .~ 0
_ -> w
shieldWall' :: Int -> Wall
shieldWall' crid =
defaultWall
{ _wlColor = yellow
, _wlOpacity = SeeAbove
, _wlPathable = True
, _wlWalkable = True
, _wlFireThrough = True
, _wlReflect = True
, _wlRotateTo = False
, _wlStructure = CreaturePart crid -- shieldWallDamage
}